Archaeology in Digimon Adventures (1999)
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The Digimon Adventures anime brings us back to 1999, when the first installment of the series was aired, a period which has seen similar franchises flourish -like the (arguably) more famous Pokémon.
Both leverage on the idea of "monsters", either "digital" or "pocket" (thus the abbreviations "digi[tal]-mon[ster]" and "po[c]ke[t]-mon[ster]"), who accompany humans in various adventures through somewhat fantastic worlds. Also, they're both spawning from portable videogames, which gives a bit more context to why should monsters even be "pocket" or "digital" at all.
Why Digimon and what about archaeology
Now, the world-building is the main difference between the two series, and what brings me to write here about Digimon even before Pokémon.
This and the fact I'm doing a re-watch at the moment, in italian as that's the language I'm fond of for the memories of my childhood first watch, so long for motivations.
What's this difference then?
Basically, whereas Pokémon is set in an imaginary world without any explicit relation to our reality on Earth, Digimon is initially set in our-world Japan before the protagonists suddenly gets transported into an unknown digital dimension.
As such archaeological stuff encountered in the series have a direct references to sites or artefacts, though in a somewhat altered form to fit this alternative world and context, and this is the interesting part: how did they feature archaeology in this particular setting?
Episodes featuring archaeology
Here is a simple list:
Below you'll find some quick notes on the archaeological stuff spotted in these episodes.
Again, this is a nice way to early test an idea of publishing short thoughts and considerations I do while watching along, without the need to write a complete blogpost and rather presenting it as a consecutive set of updated (and possibly brief) journal entries.
P.S.: no, I won't consider the temple on top of Mount Mugen as worth more than a mention here, it appears in different episodes till ep13 when it gets destroyed -not a great loss, generic-classical-greek-temple-on-top-of-olympus-like-mountain, too mainstream I'd say and right in line with the labyrinth reference.
Now that I think of it, this is already a thing worth considering for the series' world-building, as it doesn't spare drawing for that kind of imaginary.
Ok I might write a dedicated blogpost or section later...
P.P.S.: Now that I think of it, this method is not so clever regarding the size of webpages, as now that I'm willing to add screenshots of the episodes I realize even one brief consideration needs like some 10 images which is up to 5 mb at low resolution -as I don't know how to compress them at best for the web yet.
I guess for the moment I'm dropping the logs here with the images but I might soon move them in individual blogposts...
...and that's what I concluded in this tech blogpost too.
Episode 09
A maze inside an ancient building, with a ziggurat-like façade, further getting ruined after a battle by the end of the episode...
Here's the dedicated blogpost!
Episode 16
"The Colosseum".
Really?
Here's a dedicated blogpost!
Episodes 19-20
Pyramids, and "the" Sphinx, I should say "from Ancient Egypt"... but is that so?
Here's a dedicated blogpost about these episodes!